![]() ![]() For example if you add an attack action or other actions, you will have to add the new action(s) to the style sheet. That asset has no attack action and therefore the the text on the right can not display an attack binding.įor the same reason it is important to do the setup again, once you change your Input Action Asset. See the pictures below - the second image is a screenshot of a Input Action Asset I am using in another project. So this text should display all of your own bindings correctly once you start the scene. ![]() The text on the left has a script which updates the text with the bindings of your used Input Action Asset. PlatformerControls/Move or PlatformerControls/Jump). The displayed texts on the right will probably also not work correctly (only if you have the same action names as in the examples - e.g. If you use your own Input Action Asset for your controls, the rebind buttons in the example scene won't work anymore, since they are referencing the actions of the example Input Action Asset and not yours. ![]()
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